We recently updated the talent of the mystery of the "Panda" simulator,which is one part of WoW . Some messages of skills and talent show that the attributes of the characters and items in the new data will have some new changes, and a lot of players ask us about the specific content. We have produced this list to explain the mystery of the "Panda" attribute changes. First of all, compared to the earth fission degree of modification ("Armor Penetration - Remove it!"), mystery of the "Panda" is not much modified. Secondly, the below contents may be a bit technical. If you do not want to be too tangled some fine-tuning of equipment, you property do not have to worry - you can still enjoy this piece of information - but we know some players like to see the details of the discussion, so let’s begin.
Spell resistance
Spell Resistance has been removed. There is nothing to improve the gain effect of the resistance, and resistance equipment become very small. We have always felt that this system is difficult to understand by the player, not to mention we did not develop over how much fun the mechanism. Looking back, we can imagine the game that is how to develop a variety of resistance equipment to deal with a variety of enemies and condition. Resistance equipment can be very interesting, but not in today's WoW- This game has already been out of resistance equipment for many years.
Since the spell resistance is gone, the spell penetration on the equipment is no natural meaning of existence, so it will be removed.
Hit and precision
We continue to believe that some properties can be filled with a correct design. Compared with no brains and just pile the main property, at first, you must determine the specific value of the chance to hit. But now, we have made some changes.
Hit and spell hit merge properties while reducing the miss chance for melee and spell hit.
Precision now reduce the dodge and spell chance to hit, as well as parry.
Precision and hit show the percentage directly, rather than to show an intermediate value.
We unified the calculation method of hit and accurate, these two properties need same hit / Expertise Rating for every 1% increase.
We unified the calculation method of the melee and spell hit, so the spell misses are equal to melee misses plus dodge.
A monster with Level: 6% spell misses, 3% melee miss 3% dodge, 3% parry (only the front can parry), 3% block (only the front of the block).
Monster of a +1 rating: 9% spell misses 4.5% melee misses, 4.5% dodge 4.5% parry (only the front can parry), 4.5% block (only the front of the block).
Monster of a +2 rating: 12% spell miss, 6% melee miss, 6% dodge, and 6% parry (only the front can parry), 6% parry (only the front of the parry).
A +3 / leader level monsters: 15% spell misses, 7.5% melee misses, 7.5% dodge 7.5% parry (only the front can parry), 7.5% block (only the front of the block).
Remote attacks will be dodged. Hunters will be able to get revenue in precision, and equipment of the hunter will also join the precise property, it also allows hunters and enhan cement shaman is more likely to share WoW equipment.
This article comes from www。game675。com